Your own 2d game. So November has started so its time for another update on our project! So lets start with some news, First of: We will no longer use the Torque 2d engine. Switching Engines. Believe me this decision was anything but easy, but we decided that it was a necessary step to take. The Torque 2d engine is simply too badly documented. We were unable to find detailed information about basic engine functions and instructions, Such as the function to draw a sprite. This made development slow and painful, Having to repeatedly quess functions and their syntax until it […]
Lees meer